Nuevamente Dark Chaotix regresa con Una buena Produccion en esta Ocasion en Iori Ex de KOF XIII.
Fuente:http://www.youtube.com/user/DarkChaotix187
BGM - Stormy Scream (Arashi Saxophone 4) : KoF 2k AST
Texto Original del Video Combo
EX iori has a cancel ability on his rekkas (First and second only) which allow him to quickly recover and to follow up with different moves. How you do this is by doing his DM motion (qcfhcb+A/C) during the recovery of qcb+A/C. The trade off is that this technique is quiet hard to do especially in matches and you can still do it if you have drive meter, but you have to delay the DM input really late so you don't DC into the DM and it also limits what you can follow up with. Doing it in corner allows for more available options.
Transcript
1. jC, cB, cA, f+A, qcb+C, qcb+C~qcfhcb+C, sD (His rekka cancel off his second rekka rep, which leads to a sD. I didn't use DP since sD is harder to link in this situation.)
2. jC, cB, cA, f+A, qcb+AC, qcb+C~qcfhcb+C, hcb+D (Same as above but instead using EX qcb+C, which puts the opponent higher to link his hcb+D)
3. jC, cB, cA, f+A, qcb+C, qcb+C~qcfhcb+C, dp+C (Combo showing that you can
do the cancel while having drive meter. The cancel is done late and the best option is to do dp+C. You can get an SDM in corner with it, but timing is really strict and better off doing the dp if you are proficient in doing the cancel.)
4. CU Back+B, sB, sC, f+A, qcb+AC~qcfhcb+C, cC, qcb+AC, qcb+C, SDM (It is possible to link a cC after an qcb+AC while doing the cancel. Have to be pretty quick to link it.)
5. jC, sC, f+A, qcb+C, qcb+C~qcfhcb+C, dp+C DC hcb+D (1st hit) DC qcb+AC,
qcb+C, dp+A, SDM (More advanced combo with doing the cancel while having drive meter. The qcb+AC, qcb+C has to be delayed for the second qcb+C to hit.)
6. jC, cA, hcbf+A, cA, hcbf+A, sC, f+A, qcb+AC, qcb+AC DC qcf+AC, qcb+C, qcb+C DC qcf+AC, qcb+C, qcb+C~qcfhcb+C, dp+A, SDM (Basic combo which ends with the cancel to a DP+A then SDM)
7. CU Back+B, sC, hcb+D DC qcf+AC, CU Back+B, cA, hcbf+A, sC, f+A, qcb+C, qcb+C DC qcb+AC, qcb+C~qcfhcb+C, f+B, dp+A, SDM (At the right height you can get a f+B after the rekka cancel in corner. Timing for dp+A into SDM can be tricky since the SDM isnt an anywhere juggle and can whiff if opponent isn't at the right height.)
8. jC, cA, hcbf+A, cA, hcbf+A, sC, hcb+D DC qcf+AC, CU Back+B, sC, hcb+D DC qcf+AC, CU Back+B, cA, hcbf+A, cA, hcbf+A, sC, f+A, qcb+C, qcb+C~qcfhcb+C, SDM (A fancy combo with 4x hcbf+A in one combo and not in HD mode)
9. CH jCD, qcb+C, qcb+C DC qcb+AC, qcb+C DC qcfx2+A, (qcfx2+A)x2, qcf+AC, qcb+C, qcb+C~qcfhcb+C, dp+C (If you can get his qcfx2 A/C DM to only hit on the second flame, you can continue to juggle opponent. In this instance I was able to get 2 more DM's but a 3rd one would always whiff.)
10. jC, cB, cA, f+A, qcb+BC HDC qcb+D HDC qcb+C HDC qcb+D HDC qcb+C HDC DM HDC NM (A basic combo with HD bypass from qcb+C. Decent damage from just 3 bars.)
11. jC, sC, f+A, HD, sD, (dp+C (2 hits) HDC hcb+D)x3 HDC dp+C (1 hit) HDC hcb+D HDC NM (Simple HD combo for high damage from 2 bars)
12. jC, sC, f+A, HD, sD, (dp+A HDC qcfx2+A, f+B, qcb+C, qcb+C)x2 HDC dp+A
HDC qcfx2+A, f+B, dp+A, SDM (Fancy HD combo. Timing for f+B and qcb+C requires the right height to work properly.)
13. CU Back+B, cA, hcbf+A, cA, hcbf+A, sC, f+A, HD, sD, hcb+D HDC hcbf+A, (sD , qcb+C HDC hcb+D HDC hcbf+A)x2, sC, f+A, (qcb+AC, qcb+C~qcfhcb+C, qcf+AC)x2, qcb+C, qcb+C~qcfhcb+C, DM (Starts off as a normal HD combo which ends with 3x cancels to link the 2x qcf+AC and the DM to finish the combo)
14. jC, cA, hcbf+A, cA, hcbf+A, sC, f+A, HD, sD, hcb+D HDC qcf+AC, jC, sC, hcb+D HDC qcf+AC, CU Back+B, cA, hcbf+A, sC, hcb+D HDC qcf+AC, jC sC, hcb+D HDC qcf+AC, roll, cA, hcbf+A, cA, hcbf+A, sC, f+A, DM (I wanted to make a "coast to coast" style combo which involved heaps of hcbf+A command grabs, and this is what i ended up with. Do note that near the end, I rolled because everytime i tried to Back+B them, i wouldnt cross them up and they would be in corner which would ruin the combo. I would only cross up if they were more significantly away from the corner but idk why it does that in corner....)
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